
Many find it helpful to attend Al-Anon meetings, designed for those in relationship with an alcoholic. Meetings are held virtually and in-person.

Many find it helpful to attend Nar-Anon meetings, designed for those in relationship with any type of addict. Meetings are held virtually and in-person.

Many find it helpful to attend open meetings of GAA to listen to and understand the experience of compulsive gaming in others. The GAA meeting schedule shows which meetings are closed to observers. All other meetings are open for anyone to observe.
We Care Sheet & Outreach
Gamer-Anon keeps a list of members open to outreach calls. We encourage you to add your name to the list and to use the list for individual outreach. The requirement for accessing and using the list is to adhere to the anonymity of those listed and to use the list only for the purposes of outreach around Game-Anon issues.
“Unlike some of Al‑Anon’s practices and principles that take a while to learn and apply, the Al‑Anon slogans are easy to learn and remember. You may have heard some of these slogans hundreds of times before without ever taking them seriously or trying to put them to work. After all, they are clichés, and easy to disregard. But it is their very simplicity that makes them so powerful.”
How Al‑Anon Works for Families & Friends of Alcoholics (B-32), pg. 65
Twelve Steps and Traditions
Because of their proven power and worth, A.A.’s Twelve Steps have been adopted almost word for word by Game Anon. They represent a way of life appealing to all people of goodwill, of any religious faith or of none. Note the power of the very words.
1. We admitted we were powerless over compulsive gaming —that our lives had become unmanageable.
2. Came to believe that a Power greater than ourselves could restore us to sanity.
3. Made a decision to turn our will and our lives over to the care of God as we understood God.
4. Made a searching and fearless moral inventory of ourselves.
5. Admitted to God, to ourselves, and to another human being the exact nature of our wrongs.
6. Were entirely ready to have God remove all these defects of character.
7. Humbly asked God to remove our shortcomings.
8. Made a list of all persons we had harmed and became willing to make amends to them all.
9. Made direct amends to such people wherever possible, except when to do so would injure them or others.
10. Continued to take personal inventory and when we were wrong promptly admitted it.
11. Sought through prayer and meditation to improve our conscious contact with God as we understood God, praying only for knowledge of God’s will for us and the power to carry that out.
12. Having had a spiritual awakening as the result of these steps, we tried to carry this message to others, and to practice these principles in all our affairs.
Twelve Traditions
1. Our common welfare should come first; personal progress for the greatest number depends upon unity.
2. For our group purpose there is but one authority—a loving God as God may express themself in our group conscience. Our leaders are but trusted servants—they do not govern.
3. The relatives of gamers, when gathered together for mutual aid, may call themselves a Game-Anon Family Group, provided that, as a group, they have no other affiliation. The only requirement for membership is that there be a problem of gaming in a relative or friend.
4. Each group should be autonomous, except in matters affecting another group or CGAA or Al-Anon as a whole.
5. Each Game-Anon Family Group has but one purpose: to help families of gamers. We do this by practicing the Twelve Steps of Game Anon ourselves, by encouraging and understanding our compulsive gaming relatives, and by welcoming and giving comfort to families of gamers.
6. Our Family Groups ought never endorse, finance, or lend our name to any outside enterprise, lest problems of money, property and prestige divert us from our primary spiritual aim. Although a separate entity, we should always co-operate with Al-Anon and CGAA.
7. Every group ought to be fully self-supporting, declining outside contributions.
8. Game-Anon Twelfth Step work should remain forever non-professional, but our service centers may employ special workers.
9. Our groups, as such, ought never be organized; but we may create service boards or committees directly responsible to those they serve.
10. The Game-Anon Family Groups have no opinion on outside issues; hence our name ought never be drawn into public controversy.
11. Our public relations policy is based on attraction rather than promotion; we need always maintain personal anonymity at the level of press, radio, films, and TV. We need guard with special care the anonymity of all Game-Anon members.
12. Anonymity is the spiritual foundation of all our Traditions, ever reminding us to place principles above personalities.